![]() Insolent Red had to undergo quite a few changes to be playable in Kaladesh Standard. Up: +1 Avacyn's Judgment, +1 Lightning Axe +1 Stromkirk Occultist, +4 Key to the City, +3 Harnessed Lightning. ![]() See the original list, watch the gameplay videos, and read the article here: Budget Magic: $45 (13 tix) Standard Insolent Red Changes:ĭown: −3 Fiery Impulse, −1 Zurgo Bellstriker, −1 Pia and Kiran Nalaar, −1 Lightning Berserker, −2 Skin Invasion, −2 Sin Prodder. You'll probably have some problems if you play it like the pre-rotation build, but with practice, the potential is there for the upgraded build to be very strong. The point is: make sure to get in some games before taking the updated build to an FNM. If we cast a Metallurgic Summonings on Turn 5, it's very possible that we win without either Part the Waterveil or Rise from the Tides by making a bunch of Constructs with our mythic enchantment. With this build, we have a much more incremental game plan. Before rotation, the plan was pretty much to stall out for as long as possible, because with enough stalling, the combo of Part the Waterveil and Rise from the Tides in the same turn would almost always win the game. ![]() I think this build of Mono-U Brains is still quite playable, but if you've been playing the deck for a while, you'll need to adjust the way you play. While we can't keep our opponent from untapping, we can simply make a bunch of Construct tokens, which means we don't get blown out by a single Declaration in Stone, and even if our opponent wraths our board with a Fumigate, we can rebuild by casting a bunch of card-draw spells (to make more Constructs) and use the second ability on Metallurgic Summonings to get all of our instants and sorceries back from the graveyard to try again. Without Mage-Ring Network, it's very unlikely that we'll ever get all the way up to 12 mana, so we have a different Plan B: Metallurgic Summonings. Essentially, to make Mono-U Brains work, we want to be able to attack with our Zombie tokens without letting our opponent untap, because if they get to untap, it's pretty common for all of our Zombies to die to sorcery-speed removal like Fumigate, Declaration in Stone, and the like. The second plan was to get all the way up to 12 mana, which lets us cast Rise from the Tides and Part the Waterveil in the same turn so we can attack (and kill) our opponent during our extra turn. Basically, Mono-U Brains had two plans, the first being to use Brain in a Jar to cast a Rise from the Tides on the opponent's end step, which allows us to untap and immediately attack with 10, 15, or even 20 Zombie tokens, which is almost always enough to finish the game. Oddly, the biggest loss for Mono-U Brains is a land: Mage-Ring Network. Up: +3 Metallurgic Summonings, +4 Island. See the original list, watch the gameplay videos, and read the article here: Budget Magic: $20 (9 tix) Standard Mono-U Brains Changes:ĭown: −2 Grip of the Roil, −1 Disperse, −4 Mage-Ring Network. Then, it's on to the next deck! Since we have a ton of decks to cover today (I updated every Standard Budget Magic deck all the way back to the release of Oath of the Gatewatch), I'm not going to go super in-depth on any individual deck, so if you have questions or suggestions, make sure to let me know in the comments. Then, we'll have a list of the changes to the main deck (all of the sideboards and mana bases have been updated as well, but they aren't that interesting to talk about), followed by a brief discussion of what the changes do to the deck, before wrapping up by talking a little bit about how playable the deck may be in Kaladesh Standard. ![]() First, we'll have the updated deck list (and I'll link to the original, in case you want to see the old list or watch the videos). I was surprised to find that, even with rotation, most of the decks we've played over the past six months are still functional and still come in under budget, with a handful of changes. With this in mind, our goal for today is simple: update old Budget Magic decks so they will be legal and (hopefully) playable in Kaladesh Standard. Plus, when you find a deck you really like, it's hard to give it up unless it's absolutely necessary. Playing Magic on a budget isn't just about building decks on the cheap but playing them for as long as possible before having to put out more money to buy a brand-new deck. Whenever we have a set release, and especially when we have a rotation, I get a ton of questions about upgrading old Budget Magic decks, which makes sense. Last weekend, we saw the official release of Kaladesh, which-along with the rotations of Dragons of Tarkir and Magic Origins-gives us a brand new Standard format! As a result, Standard today looks a lot different than it did just a few short weeks ago. ![]()
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